(set: $name to (prompt: "Your name, please:", "Magical Girl"))
<audio src="music.wav" autoplay></audio>
Rise //and// shine, $name!
A storm is //brewing// outside and we chose ''you'' to save us.
<img src="1.jpg" alt="bedroom" width="100%">
[[Who //are// you?->Who are you?]]
<audio src="page.mp3" autoplay></audio>It does not matter who //I// am, as I am only relaying a message.
But if you //wish// to know, look ''up''.
(click: "look up")[<audio src="chirp.wav" autoplay></audio><img src="2.jpg" alt="bird" width="100%">
A small yellow bird not even the size of your palm is perched on one of the blades of the ceiling fan. After making eye contact, it //swoops// down to land on your forehead.
[[Chirp Chirp?]]
]<audio src="page.mp3" autoplay></audio>Now, we don't have much time. I have picked up a few items from outside for you to //utilize// in the war.
(click: "war")[<audio src="bubble.wav" autoplay></audio><img src="3.jpg" alt="window" width="100%">
You look out the window and see ''fish'' raining from the sky.]
[[Items?->Items?]]<audio src="page.mp3" autoplay></audio>The small yellow bird sets up 3 //small// objects in front of you,(text-style:"blur")[ this looks] (text-style:"blurrier")[familiar.]
<img src="4.jpg" alt="rps" width="100%">
Which one do you choose?
[[Rock->Rock]]
[[Paper->Paper]]
[[Scissors->Scissors]]
(set: $magictype to "Rock")
(go-to: "Rps")(set: $magictype to "Paper")
(go-to: "Rps")(set: $magictype to "Scissors")
(go-to: "Rps")<audio src="page.mp3" autoplay></audio><img src="5.jpg" alt="scissors" width="100%">
The bird shows his claws and it //looks like// he picked scissors.
(if: $magictype is "Rock")[Damn it, you win this time.](if: $magictype is "Scissors")[Aw, it's a tie!](if: $magictype is "Paper")[The bird won this time.]
<audio src="twinkle.wav" autoplay></audio>Nevertheless, you feel a //magical sensation// in your fingertips.
The bird flies out of the room and signals with his wing for you to follow.
<img src="6.jpg" alt="fingertips" width="100%">
[[Follow him.]] <audio src="page.mp3" autoplay></audio>Now it appears that some of //your posessions// are sprawled out on the rug. The bird sits in the middle of them with a// proud// expression.
<img src="7.jpg" alt="items on rug" width="100%">
It looks like he wants you to ''pick one''
[[Frying pan]]
[[Empty bottle]]
[[Hair dryer]]
(set: $weapon to "Frying Pan")
(go-to: "out")(set: $weapon to "Empty Bottle")
(go-to: "out")(set: $weapon to "Hair Dryer")
(go-to: "out")<audio src="achievement.wav" autoplay></audio>(if: $weapon is "Frying Pan")[(set: $blunt to true)Congratulations, you unlocked the //blunt force// achievement!](if: $weapon is "Hair Dryer")[Congratulations, you unlocked the(set: $air to true) //hot air// achievement!](if: $weapon is "Empty Bottle")[<audio src="achievement.wav" autoplay></audio>(set: $water to true)Congratulations, you unlocked the //waterfall// achievement!]
Now we are //really// running out of time. Out you go, get a move on!
[[Hit the city.]]<audio src="music.wav" autoplay></audio>You arrive at a crossroads, the //raining// fish are no joke.
<img src="8.jpg" alt="crossroads" width="100%">
Where do you want to go?
[[The Alleyway]]
[[Main Street]]
[[The Park]]
(if: ($squid is "true") and ($octopus is "true") and ($whale is "true"))[(go-to: "Fallen Human")]<audio src="bubble.wav" autoplay></audio><img src="alleyway.jpg" alt="alleyway" width="100%">
You walk into the //narrow alleyway// and what looks to be an octopus crawls out from the side of a building to greet you.
(click: "you")[<audio src="octopus.wav" autoplay></audio>"Oh, what do we have here? Looks like some //delicious// fish bait!" The octopus looks menacing and reaches out a tentacle to grab you.
[[Fight->OctopusFight]]
[[Talk->OctopusTalk]]]
(set: $octopus to "true")
<audio src="page.mp3" autoplay></audio>As you walk onto Main Street, what //doesn't fail// to catch your eye is the behind of a //long boxy// ''mass'' crashed in the middle of the street.
(click: "crashed")[<audio src="rubble.wav" autoplay></audio>Pieces of rubble have been dislodged from the street and haphazardly sprung about the sidewalk.]
[[Get a good look at the thing.]]
(set: $whale to "true")The park looks extremely //ordinary// to someone of your stature. It is not until you feel a drop of ink fall on your cheek that you take the initiative to look //up//.
(click: "look up")[You see a squid defying the laws of gravity, seemingly swimming through the sky.<audio src="squid.wav" autoplay></audio>
<img src="squid.jpg" alt="squid" width="100%">
[[Fight->SquidFight]]
[[Talk->SquidTalk]]]
(set: $squid to "true")<audio src="battle.mp3" autoplay></audio>You decide to (text-style:"rumble")[fight] the octopus.
(set: $fight to $fight+1)
What would you like to use?
[[$weapon->weapon1]]
[[$magictype->magic1]]<audio src="scream.wav" autoplay></audio>Before the tentacle grabs you, you scream, stopping the tentacle in its tracks. The octopus looks shocked you had feelings this whole time.
$name, isn't it? You don't look as scary as they paint you to be.
[[He asks which way you are going.->Hit the city.]]
(set: $talk to $talk+1)<audio src="battle.mp3" autoplay></audio>You decide to fight the whale.
What would you like to use?
[[$weapon->weapon2]]
[[$magictype->magic2]]
(set: $fight to $fight+1)You talk to the whale, asking how it's doing. Hungry does not look too// comfortable// on land. Why would they pick an animal who can't move to fight this war //baffles// you.
"Are you $name? I expected you to be taller. My friends said there was a party up here, but I might've gotten //lost//, that and I can't move anywhere."
(click: "anywhere")[<audio src="whale.wav" autoplay></audio>Hungry chuckles, not without it echoing all over the street.]
[["Where are you headed?"->Hit the city.]]
(set: $talk to $talk+1)<audio src="battle.mp3" autoplay></audio>You decide to fight the Squid.
(set: $fight to $fight+1)
What would you like to use?
[[$weapon->weapon3]]
[[$magictype->magic3]]
(set: $fight to $fight+1)<audio src="page.mp3" autoplay></audio><audio src="hey.wav" autoplay></audio>"Hey you!" You shout at the squid. It stops in its tracks and opens its eyes wide.
"Ah, $name, I was wondering when you would appear. I have some fun things in store for you."
[[Are you in a rush?->Hit the city.]]
(set: $talk to $talk+1)<audio src="whale.wav" autoplay></audio>As you walk around the entirety of the thing, you recognized the large mass appears to be the //body of a whale//! As you approach his face, his eyes squint to get a good look at you.
<img src="whale.jpg" alt="whale" width="100%">
(click: "squint")["Aye, you must be $name that everyone is talking about." I'm hungry, the whale. Hungry lets out a loud bellowing laugh that can be heard within a mile.]
[[Fight->WhaleFight]]
[[Talk->WhaleTalk]]<audio src="fight.wav" autoplay></audio>(if: $weapon is "Frying Pan")[You hit the octopus with the frying pan, it was very effective! He screams in pain and hides in a tentacle cocoon.(set: $defeat to $defeat+1)]
(if: $weapon is "Empty Bottle")[You attempt to suction some water out from the octopus. He uses another tentacle to push you away from him. Your attack was not very effective.]
(if: $weapon is "Hair Dryer")[You find a random outlet on the street and blast the octopus with the hair dryer. The octopus seems mesmerized and stops attacking you entirely until you turn it off. (set: $defeat to $defeat+1)]
(if: $weapon is "Full Bottle")[You remember you have a full bottle of water from earlier. You spray it at full force at the octopus, but you forgot that they live under the water oops. The attack was not sucessful.
(set: $weapon to "Empty Bottle") Your Full Bottle is now an Empty Bottle.]
[[Keep exploring.->Hit the city.]]<audio src="fight.wav" autoplay></audio>(if: $magictype is "Paper")[You throw your paper to try to land some paper cuts, but the octopus uses its tentacles to catch every single one. Guess this attack was not very effective.
[[Run->Hit the city.]] ]
(if: $magictype is "Rock")[You try to use your powers to grab some brick from the nearby buildings, after acquiring one, you decide that the building might collaspe if you get more.
(click: "more")[You aim the brick straight at the octopus's head and sucess! Your attack was effective. (set: $defeat to $defeat+1)
[[Where to?->Hit the city.]]]]
(if: $magictype is "Scissors")[You try to cut off the legs of the octopus, but to no avail, it has some superpower to grow them right back, twice as many!
[[Run->Hit the city.]]]<audio src="fight.wav" autoplay></audio>(if: $weapon is "Frying Pan")[You decide to try to cook the squid over a fire pit this time, fortunately for you, the squid doesn't realize what you are doing until you are done with the deed. (set: $defeat to $defeat+1)
<audio src="achievement.wav" autoplay></audio>
(set: $cooked to true)Congrats! You unlocked the //cooked fish// achievement!]
(if: $weapon is "Empty Bottle")[The next time that the squid tries to squirt ink at you, you use all of your strength to suck it into the bottle. Surprisingly, that worked.
(click: "worked")[You use the ink back at the squid and it becomes blind.
Your attack was very effective.]]
(if: $weapon is "Full Bottle")[The next time that the squid tries to squirt ink at you, you use all of your strength to push out all the water you collected from your previous fight. Your attack was very effective! (set: $defeat to $defeat+1)(set: $weapon to "Empty Bottle")
Your Full Bottle is now an Empty Bottle.]
(if: $weapon is "Hair Dryer")[I don't know what to tell you, you're at a park, where are you going to plug that in? Your attack was not very effective.]
[[Where to?->Hit the city.]]<audio src="fight.wav" autoplay></audio>(if: $magictype is "Paper")[You try to use your paper powers on the squid, but the squid covers all the paper in ink! What a shame. Your attack was not very effective.]
(if: $magictype is "Rock")[You throw at rock at the squid, but by some miracle her ink is stronger than the rock, and throws it back at you.]
(if: $magictype is "Scissors")[You try to slice the squid in half, but by some miracle her ink is stronger than your scissors and it falls right back down at you.]
[[Run->Hit the city.]]<audio src="fight.wav" autoplay></audio>(if: $weapon is "Frying Pan")[You attack the whale with the frying pan and it looks at you angry. The whale has way too much muscle for that to hurt. Your attack was not very effective.]
(if: $weapon is "Empty Bottle")[You aim the empty bottle at the whale's spout and try to collect some water. Congrats! Your $weapon is now a Full Bottle. (set: $weapon to "Full Bottle")]
(if: $weapon is "Hair Dryer")[You cannot find an outlet in the middle of the street, but you decide to mimic a hair dryer with your mouth. The whale looks absolutely stunned and backs off.]
[[What's that around the corner?->Hit the city.]]<audio src="human.wav" autoplay></audio>You find yourself in a field of flowers with petals raining all over the sky. It feels like a different dimension.
<img src="flower.jpg" alt="field of flowers" width="100%">
There is a man who looks hurt on the ground, but a cough signals he is still alive.
[[Talk to him.]]<audio src="fight.wav" autoplay></audio>(if: $magictype is "Paper")[You take out a piece of paper from your pocket and throw it like a ninja star. Surprisingly, it was sharp enough to cut. Your attack was very effective. (set: $defeat to $defeat+1)]
(if: $magictype is "Rock")[You move the rubble around the whale away from him so he could move freely. He uses his tail to whack you out of the way. Your attack seemed to help him are you ok? (set: $talk to $talk+1)]
(if: $magictype is "Scissors")[<audio src="achievement.wav" autoplay></audio>You decide to use your scissors and somehow you slice the whale completely in half! What a gruesome scene. (set: $defeat to $defeat+1)
(set: $meat to true) Congrats! You unlocked the //sliced meat// achievement!]
[[Where to now?->Hit the city.]]
<audio src="pain.wav" autoplay></audio>You ask if the man is okay and after all the //grimacing//, the man responds.
<img src="human.jpg" alt="fallen human" width="100%">
(click: "grimacing")[The man has unruly hair, and what looks to be //fish bones// covering his body.]
"Do I look okay? I almost died out there. The culprit has taken control of the docks," The man places the back of his hand on his forehead like he's fainted, "please //avenge// me."
[[Trust him.]]
[[Go in the other direction.]]<audio src="sealion.wav" autoplay></audio>You walk to the docks, and you do in fact find the //villain// in question. He takes the form of a sea lion. He seems pretty //harmless// besides the fact that he is wearing a top hat.
<img src="sealion.jpg" alt="whale" width="100%">
[[Talk->SeaLionTalk]]
[[Fight->SeaLionFight]]<audio src="music.wav" autoplay></audio>You find yourself on a farm. E-I-E-I-O
On this farm, there was a scarecrow //E-I-E-I-O//!
<img src="scarecrow.jpg" alt="scarecrow" width="100%">
Would you like to [[talk->ScarecrowTalk]] or [[fight->ScarecrowFight]]?
<audio src="rustle.wav" autoplay></audio>The scarecrow is made of straw, did you expect it to talk to you?
However, you hear a muffled rustling sound, and you look in the direction of his left hand.
(click: "left hand")[The scarecrow's index finger was pointing in the direction of the [[docks.->Trust him.]] Looks like this bundle of straw doesn't like fish either.]
(set: $talk to $talk+1)<audio src="battle.mp3" autoplay></audio>You take out your [[$weapon->Bad Ending]] or your [[$magictype->Bad Ending]] to fight the scarecrow.
Or maybe you want to [[talk->ScarecrowTalk]] to him instead?
(set: $fight to $fight+1)<audio src="sealion.wav" autoplay></audio>"Hi $name! I've heard so much about you, I take it that you have met my friends? We wanted to see what it is like in your city. Hope we didn't make a huge mess." The sea lion says while he looks longingly at the fish falling from the sky.
(set: $talk to $talk+1)
(if: $talk is >=4)[(set: $sweet to true)Congratulations! You unlocked the //sweet talker// achievement! Because you did not fight anyone during the game, the sea lion decides to spare you, $name, and asks you to work for him in the [[sea.->Good Ending 1]]]
(else-if: $fight is >=3)[(set: $hot to true)<audio src="achievement.wav" autoplay></audio>Congratulations you unlocked the //hot head// achievement! You fought almost everyone in this game...whether that is good decision or not is up to your [[interpretation.->ok ending]]]
(else:)[You guys chat about your favorite fish for a little bit and the sea lion heads on his [[way.->ok ending]]]
<audio src="drums.mp3" autoplay></audio>It has all boiled down to this one boss fight.
Would you like to use your [[$weapon->BossWeapon]] or [[$magictype?->BossMagic]]
(set: $fight to $fight+1)
<audio src="achievement.wav" autoplay></audio>The scarecrow does not move much during your attack, it appears you won by a landslide.
Unfortunately, the harmless thing was only trying to help.
-
''Bad Ending'' - You never got to meet the guy in charge. Next time, don't try to fight a scarecrow.
''Achievements:''
~(if: $blunt is true)[Blunt Force](if: $air is true)[Hot Air](if: $water is true)[Waterfall]
(if: $cooked is true)[~Cooked Fish](if: $hat is true)[~Hat Thief]
(if: $rain is true)[~Paper Rain](if: $meat is true)[~Sliced Meat]
(if: $hot is true)[~Hot Head]
[[Start Over->try again.]](set: $choice to (confirm: "Try Again?"))
(if: $choice is true)[(go-to: "Start")]<audio src="achievement.wav" autoplay></audio>''Good ending''- "Violence is never the answer." Don't tell anybody, but you are the true winner of this game.
''Achievements:''
~(if: $blunt is true)[Blunt Force](if: $air is true)[Hot Air](if: $water is true)[Waterfall]
(if: $cooked is true)[~Cooked Fish](if: $hat is true)[~Hat Thief]
(if: $rain is true)[~Paper Rain](if: $meat is true)[~Sliced Meat]
(if: $hot is true)[~Hot Head]
[[Start Over->try again.]]<audio src="achievement.wav" autoplay></audio>''Okay ending''- You had a pretty average play of the game. You didn't fight some big boss, nor did you treat the animals with your utmost respect.
''Achievements:''
~(if: $blunt is true)[Blunt Force](if: $air is true)[Hot Air](if: $water is true)[Waterfall]
(if: $cooked is true)[~Cooked Fish](if: $hat is true)[~Hat Thief]
(if: $rain is true)[~Paper Rain](if: $meat is true)[~Sliced Meat]
(if: $hot is true)[~Hot Head]
[[Start Over->try again.]]<audio src="sealionfight.wav" autoplay></audio>(if: $weapon is "Frying Pan")[You try to hit the sea lion with the frying pan, but he hits it right back with its tail! After awhile you get tired of swinging your arms. Your attack was not very effective. (set: $bossdefeat to false)]
(if: $weapon is "Empty Bottle")[<audio src="achievement.wav" autoplay></audio>You aim your empty bottle at the sea lion and the suction brings the top hat right into your hands! (set: $hat to true)Congrats! You unlocked the //hat thief// achievement! However, this made the creature mad and he looks like he wants to attack you. (set: $bossdefeat to false)]
(if: $weapon is "Hair Dryer")[You try to dry out the sea lion to hinder its 'abilities.' Unfortunatley there is nowhere to plug it in. When has this weapon ever helped you? (set: $bossdefeat to false)]
(if: $weapon is "Full Bottle")[You aim the full bottle at the sea lion and release all the water in the bottle. The sea lion shakes the water off and looks at you questionably. Your attack was not very effective. (set: $bossdefeat to false)]
[[Attack again]]
[[Talk to him->SeaLionTalk]]
(set: $rounds to $rounds+1)<audio src="sealionfight.wav" autoplay></audio>(if: $magictype is "Paper")[You use your paper ability to attack the sea lion. Out of nowhere, you summon a fleet of papers to rain down from the sky. The amount of bright white paper terrifies the animal and it hurries back to the rock which it came. (set: $bossdefeat to true)
<audio src="achievement.wav" autoplay></audio>Congrats! You unlocked the //paper rain// achievement. (set: $rain to true)]
(if: $magictype is "Rock")[You use your rock ability to pick up the cobblestone floor, you decide to let them all crash down into a big rock pile ontop of the sea lion.
Guess that is one way to do it. (set: $rain to true)(set: $bossdefeat to true)]
(if: $magictype is "Scissors")[You use your scissor ability to slice a boat on the dock in half. Luckily the boat was directly on top of the sea lion and it knocks him unconscious. What are the chances?(set: $bossdefeat to true)]
[[Attack again]]
[[Talk to him->SeaLionTalk]]
(set: $rounds to $rounds+1)
(if: $rounds is 1)[(go-to:"SeaLionFight")]
(if: ($rounds is 2) and ($bossdefeat is true)[(go-to: "good ending 2")]
(if: ($rounds is 2) and ($bossdefeat is false)[(go-to: "bad ending 2")]
<audio src="achievement.wav" autoplay></audio>''Good ending''- You defeated the sea lion! At least the city is safe.
''Achievements:''
~(if: $blunt is true)[Blunt Force](if: $air is true)[Hot Air](if: $water is true)[Waterfall]
(if: $cooked is true)[~Cooked Fish](if: $hat is true)[~Hat Thief]
(if: $rain is true)[~Paper Rain](if: $meat is true)[~Sliced Meat]
(if: $hot is true)[~Hot Head]
[[Start Over->try again.]]<audio src="achievement.wav" autoplay></audio>''Bad Ending'' - You couldn't defeat the sea lion.
''Achievements:''
~(if: $blunt is true)[Blunt Force](if: $air is true)[Hot Air](if: $water is true)[Waterfall]
(if: $cooked is true)[~Cooked Fish](if: $hat is true)[~Hat Thief]
(if: $rain is true)[~Paper Rain](if: $meat is true)[~Sliced Meat]
(if: $hot is true)[~Hot Head]
[[Start Over->try again.]]